Dazzling Rapier

Eberron: Forge of the Artificer p. 112,

Type
Melee Weapon
Magic
Yes
Rarity
rare (requires attunement)
Weight
2
Damage
1d8
Damage Type
piercing
Properties
cuerpo a cuerpo, sutileza

Description

This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a Bonus Action to cause it to shed Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can extinguish the light as a Bonus Action. The weapon has 4 charges. You can take a Reaction immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the Blinded condition until the end of its next turn. The weapon regains 1d4 expended charges daily at dawn.

Vex (Mastery): If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Finesse: When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Proficiency: martial, rapier Source: Eberron: Forge of the Artificer p. 112, Player's Handbook (2024) p. 215

Modifiers

weapon attacks +1

weapon damage +1