Flame Tongue Flail
Dungeon Master's Guide (2024) p. 263
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- rare (requires attunement)
- Weight
- 2
- Damage
- 1d8
- Damage Type
- bludgeoning
Description
While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.
Sap (Mastery): If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Proficiency: simple, flail Source: Dungeon Master's Guide (2024) p. 263