Flame Tongue Maul
Dungeon Master's Guide (2024) p. 263
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- rare (requires attunement)
- Weight
- 10
- Damage
- 2d6
- Damage Type
- bludgeoning
- Properties
- cuerpo a cuerpo, pesada, a dos manos
Description
While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.
Topple (Mastery): If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Heavy: You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Two-Handed: A Two-Handed weapon requires two hands when you attack with it.
Proficiency: martial, maul Source: Dungeon Master's Guide (2024) p. 263