Flame Tongue Maul

Dungeon Master's Guide (2024) p. 263

Type
Melee Weapon
Magic
Yes
Rarity
rare (requires attunement)
Weight
10
Damage
2d6
Damage Type
bludgeoning
Properties
cuerpo a cuerpo, pesada, a dos manos

Description

While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.

Topple (Mastery): If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Heavy: You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Two-Handed: A Two-Handed weapon requires two hands when you attack with it.

Proficiency: martial, maul Source: Dungeon Master's Guide (2024) p. 263