Flame Tongue Quarterstaff

Dungeon Master's Guide (2024) p. 263

Type
Melee Weapon
Magic
Yes
Rarity
rare (requires attunement)
Weight
4
Damage
1d6
Two-Handed Damage
1d8
Damage Type
bludgeoning
Properties
versatile

Description

While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.

Topple (Mastery): If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Versatile: A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Proficiency: simple, quarterstaff Source: Dungeon Master's Guide (2024) p. 263