Flame Tongue Quarterstaff
Dungeon Master's Guide (2024) p. 263
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- rare (requires attunement)
- Weight
- 4
- Damage
- 1d6
- Two-Handed Damage
- 1d8
- Damage Type
- bludgeoning
- Properties
- versatile
Description
While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.
Topple (Mastery): If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Versatile: A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Proficiency: simple, quarterstaff Source: Dungeon Master's Guide (2024) p. 263