Giant Slayer Greatclub
Dungeon Master's Guide (2024) p. 264
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- rare
- Weight
- 10
- Damage
- 1d8
- Damage Type
- bludgeoning
- Properties
- two-handed
Description
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
When you hit a Giant with this weapon, the Giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or have the Prone condition.
Push (Mastery): If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Two-Handed: A Two-Handed weapon requires two hands when you attack with it.
Proficiency: simple, greatclub Source: Dungeon Master's Guide (2024) p. 264
Modifiers
melee attacks +1
melee damage +1