Giant Slayer Sickle

Dungeon Master's Guide (2024) p. 264

Type
Melee Weapon
Magic
Yes
Rarity
rare
Weight
2
Damage
1d4
Damage Type
slashing
Properties
light

Description

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

When you hit a Giant with this weapon, the Giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or have the Prone condition.

Nick (Mastery): When you make the extra attack of the Light property, you can make it as part of the Attack action in· stead of as a Bonus Action. You can make this extra attack only once per turn.

Light: When you take the Attack action on your turn and. attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.

Proficiency: simple, sickle Source: Dungeon Master's Guide (2024) p. 264

Modifiers

melee attacks +1

melee damage +1