Greatclub +1

Dungeon Master's Guide (2024) p. 324

Type
Melee Weapon
Magic
Yes
Rarity
uncommon
Weight
10
Damage
1d8
Damage Type
bludgeoning
Properties
two-handed

Description

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Push (Mastery): If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Two-Handed: A Two-Handed weapon requires two hands when you attack with it.

Proficiency: simple, greatclub Source: Dungeon Master's Guide (2024) p. 324

Modifiers

melee attacks +1

melee damage +1