Greatclub +1
Dungeon Master's Guide (2024) p. 324
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- uncommon
- Weight
- 10
- Damage
- 1d8
- Damage Type
- bludgeoning
- Properties
- two-handed
Description
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Push (Mastery): If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Two-Handed: A Two-Handed weapon requires two hands when you attack with it.
Proficiency: simple, greatclub Source: Dungeon Master's Guide (2024) p. 324
Modifiers
melee attacks +1
melee damage +1