Hand Crossbow
Player's Handbook (2024) p. 215
- Type
- Ranged Weapon
- Weight
- 3
- Cost
- 75
- Damage
- 1d6
- Damage Type
- piercing
- Range
- 30/120
- Properties
- cuerpo a cuerpo, munición, ligera, recarga
Description
Ammo: bolt [5.5e]
Vex (Mastery): If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Ammunition: You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of Ammunition: Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
Light: When you take the Attack action on your turn and. attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.
Loading: You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.
Proficiency: martial, hand crossbow Source: Player's Handbook (2024) p. 215