Holy Avenger Greatclub

Dungeon Master's Guide (2024) p. 269

Type
Melee Weapon
Magic
Yes
Rarity
legendary (requires attunement by a paladin)
Weight
10
Damage
1d8
Damage Type
bludgeoning
Properties
two-handed

Description

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage. While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.

Push (Mastery): If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Two-Handed: A Two-Handed weapon requires two hands when you attack with it.

Proficiency: simple, greatclub Source: Dungeon Master's Guide (2024) p. 269

Modifiers

melee attacks +3

melee damage +3