Holy Avenger Hunting Rifle

Dungeon Master's Guide (2024) p. 269

Type
Ranged Weapon
Magic
Yes
Rarity
legendary (requires attunement by a paladin)
Weight
8
Damage
2d10
Damage Type
piercing
Range
80/240
Properties
cuerpo a cuerpo, munición, recarga, a dos manos

Description

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage. While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.

Slow (Mastery): If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.

Ammunition: You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.

Loading: You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.

Two-Handed: A Two-Handed weapon requires two hands when you attack with it.

Proficiency: martial, firearms Source: Dungeon Master's Guide (2024) p. 269

Modifiers

ranged attacks +3

ranged damage +3