Lance of Warning

Dungeon Master's Guide (2024) p. 324

Type
Melee Weapon
Magic
Yes
Rarity
uncommon (requires attunement)
Weight
6
Damage
1d10
Damage Type
piercing
Properties
cuerpo a cuerpo, pesada, alcance, a dos manos

Description

As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.

Alarm: The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.

Supernatural Readiness: Each subject has Advantage on its Initiative rolls.

A Lance requires two hands to wield when you aren't mounted.

Topple (Mastery): If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Heavy: You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Reach: A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.

Two-Handed: A Two-Handed weapon requires two hands when you attack with it.

Proficiency: martial, lance Source: Dungeon Master's Guide (2024) p. 324