Lock
Player's Handbook (2024) p. 226
- Type
- Adventuring Gear
- Weight
- 1
- Cost
- 10
Description
A Lock comes with a key. Without the key, a creature can use Thieves' Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.
Player's Handbook (2024) p. 226
A Lock comes with a key. Without the key, a creature can use Thieves' Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.