Mace of Disruption

Dungeon Master's Guide (2024) p. 276

Type
Melee Weapon
Magic
Yes
Rarity
rare (requires attunement)
Weight
4
Damage
1d6
Damage Type
bludgeoning

Description

When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra 2d6 Radiant damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature has the Frightened condition until the end of your next turn.

Light: While you hold this weapon, it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Sap (Mastery): If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Proficiency: simple, mace Source: Dungeon Master's Guide (2024) p. 276