Mariner's Ring Mail

Dungeon Master's Guide (2024) p. 278

Type
Heavy Armor
Rarity
uncommon
Weight
40
AC
14
Stealth Disadvantage
YES

Description

While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor can't heal anyone again until the next dawn.

The armor is decorated with fish and shell motifs.

Other data

magic

YES