Mariner's Splint Armor

Dungeon Master's Guide (2024) p. 278

Type
Heavy Armor
Magic
Yes
Rarity
uncommon
Weight
60
AC
17
Strength Requirement
15
Stealth Disadvantage
YES

Description

While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor can't heal anyone again until the next dawn.

The armor is decorated with fish and shell motifs.