Martialist's Quarterstaff
Arcane Unleashed
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- quarterstaff, uncommon (requires attunement)
- Weight
- 4
- Damage Type
- bludgeoning
- Properties
- versatile
Description
This magic Quarterstaff has 4 charges and regains 1d4 expended charges daily at dawn. It has the following additional properties.
Searing Smite: You can expend 2 charges to cast the Searing Smite spell (DC 13). Throw. When you take the Attack action, you can expend 1 charge to imbue the staff with magical velocity. Until the end of your next turn, the staff gains the Thrown property, with a normal range of 20 feet and a long range of 60 feet, and immediately after you make a ranged attack with the weapon, it flies back to your hand.
Trip: When you make a melee attack with this weapon, you can expend 1 charge to give yourself Advantage on the attack roll. If the attack hits, the target makes a DC 13 Strength saving throw. On a failed save, the target has the Prone condition.
Topple (Mastery): If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Versatile: A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Proficiency: simple, quarterstaff Source: Arcane Unleashed