Maul of Warning

Dungeon Master's Guide (2024) p. 324

Type
Melee Weapon
Magic
Yes
Rarity
uncommon (requires attunement)
Weight
10
Damage
2d6
Damage Type
bludgeoning
Properties
cuerpo a cuerpo, pesada, a dos manos

Description

As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.

Alarm: The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.

Supernatural Readiness: Each subject has Advantage on its Initiative rolls.

Topple (Mastery): If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Heavy: You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Two-Handed: A Two-Handed weapon requires two hands when you attack with it.

Proficiency: martial, maul Source: Dungeon Master's Guide (2024) p. 324