Nine Lives Stealer Greatclub

Dungeon Master's Guide (2024) p. 281

Type
Melee Weapon
Magic
Yes
Rarity
very rare (requires attunement)
Weight
10
Damage
1d8
Damage Type
bludgeoning
Properties
two-handed

Description

You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.

Life Stealing: The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.

Push (Mastery): If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Two-Handed: A Two-Handed weapon requires two hands when you attack with it.

Proficiency: simple, greatclub Source: Dungeon Master's Guide (2024) p. 281

Modifiers

melee attacks +2

melee damage +2