Nine Lives Stealer Javelin

Dungeon Master's Guide (2024) p. 281

Type
Melee Weapon
Magic
Yes
Rarity
very rare (requires attunement)
Weight
2
Damage
1d6
Damage Type
piercing
Range
30/120
Properties
thrown

Description

You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.

Life Stealing: The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.

Slow (Mastery): If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.

Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.

Proficiency: simple, javelin Source: Dungeon Master's Guide (2024) p. 281

Modifiers

melee attacks +2

melee damage +2