Pale Tincture

Dungeon Master's Guide (2024) p. 91

Type
Potion
Rarity
poison (ingested)
Cost
250

Description

A creature subjected to Pale Tincture must succeed on a DC 16 Constitution saving throw or take 3 (1d6) Poison damage and have the Poisoned condition. The Poisoned creature repeats the save every 24 hours, taking 3 (1d6) Poison damage on a failed save. The damage the poison deals can't be healed by any means while the creature remains Poisoned. After seven successful saves against the poison, the creature is no longer Poisoned.

Poison: Poison use is controversial or even illegal in many societies due to the often subtle and deadly nature of poisons. The price listed is for one dose of the poison. Check with your GM before purchasing poison to determine which poisons are allowed in your game.

Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You might decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.