Pike of Warning
Dungeon Master's Guide (2024) p. 324
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- uncommon (requires attunement)
- Weight
- 18
- Damage
- 1d10
- Damage Type
- piercing
- Properties
- cuerpo a cuerpo, pesada, alcance, a dos manos
Description
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm: The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.
Supernatural Readiness: Each subject has Advantage on its Initiative rolls.
Push (Mastery): If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Heavy: You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Reach: A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Two-Handed: A Two-Handed weapon requires two hands when you attack with it.
Proficiency: martial, pike Source: Dungeon Master's Guide (2024) p. 324