Radiant Scimitar (UA)

UA2024-Artificer p. 13,

Type
Melee Weapon
Magic
Yes
Rarity
Rare (Requires Attunement by a Spellcaster)
Weight
3
Damage
1d6
Damage Type
slashing
Properties
cuerpo a cuerpo, sutileza, ligera

Description

This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a Bonus Action to cause it to shed 13 Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can extinguish the light as a Bonus Action.

The weapon has 4 charges. You can take a Reaction immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the Blinded condition until the end of its next turn. The weapon regains 1d4 expended charges daily at dawn.

Nick (Mastery): When you make the extra attack of the Light property, you can make it as part of the Attack action in· stead of as a Bonus Action. You can make this extra attack only once per turn.

Finesse: When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light: When you take the Attack action on your turn and. attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.

Proficiency: martial, scimitar Source: UA2024-Artificer p. 13, UA2024-Eberron Updates p. 8, Player's Handbook (2024) p. 215

Modifiers

weapon attacks +1

weapon damage +1