Repeating Shot Musket

Eberron: Forge of the Artificer p. 112,

Type
Ranged Weapon
Magic
Yes
Rarity
uncommon (requires attunement)
Weight
10
Damage
1d12
Damage Type
piercing
Range
40/120
Properties
cuerpo a cuerpo, munición, recarga, a dos manos

Description

Ammo: firearm bullet [5.5e]

Slow (Mastery): If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.

This magic weapon grants a +1 bonus to attack and damage rolls made with it when it's used to make a ranged attack, and it ignores the Loading property if it has that property. If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a ranged attack roll with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.

Ammunition: You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of Ammunition: Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.

Loading: You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.

Two-Handed: A Two-Handed weapon requires two hands when you attack with it.

Proficiency: martial, firearms Source: Eberron: Forge of the Artificer p. 112, Player's Handbook (2024) p. 215

Modifiers

weapon attacks +1

weapon damage +1