Rod of the Aerdi Sea
Treasures from Oerth p. 25 (Homebrew)
- Type
- Rod
- Magic
- Yes
- Rarity
- very rare (requires attunement)
Description
This magic rod was originally crafted for use by merchants who sail the pirate-infested waters between Hepmonaland and the Great Kingdom. As a Magic Action, you can spend one or more charges to cast one of the following spells (Spell Save DC 17):
- fog cloud (1 charge)
- hallucinatory terrain (2 charges)
- programmed illusion (3 charges)
When you spend the last charge, roll a d20. On a 1, the rod disappears.
Recharge. The rod has 5 charges and recharges 1d4+1 spent charges daily at dawn.
Proficiency: simple, rod Source: Treasures from Oerth p. 25 (Homebrew)