Skull-Staff of Hepmonaland
Treasures from Oerth p. 26 (Homebrew)
- Type
- Staff
- Magic
- Yes
- Rarity
- rare (requires attunement)
- Damage Type
- bludgeoning
- Properties
- versatile
Description
This magic staff is a 7-foot-long pole topped with a skull with a wild mane of white hair and sharp, demonic features. You gain a +1 bonus to your AC while you hold that staff. Additionally, you can use a Magic Action to force a creature that you can see within 30 feet of you to look at the school. The target must succeed on a Wisdom DC 15 saving throw or has the Frightened condition for 1 minute. At the end of each of its next turns, the target can make another Wisdom saving throw, ending the effect on itself on a success. Once you use this property twice, you can't use it again until you finish a Long Rest.
Proficiency: simple, rod Source: Treasures from Oerth p. 26 (Homebrew)
Modifiers
AC +1