Spear of Warning

Dungeon Master's Guide (2024) p. 324

Type
Melee Weapon
Magic
Yes
Rarity
uncommon (requires attunement)
Weight
3
Damage
1d6
Two-Handed Damage
1d8
Damage Type
piercing
Range
20/60
Properties
arrojadiza, versátil

Description

As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.

Alarm: The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.

Supernatural Readiness: Each subject has Advantage on its Initiative rolls.

Sap (Mastery): If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.

Versatile: A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Proficiency: simple, spear Source: Dungeon Master's Guide (2024) p. 324