Staff of Striking
Dungeon Master's Guide (2024) p. 309
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- very rare (requires attunement)
- Weight
- 4
- Damage
- 1d6
- Two-Handed Damage
- 1d8
- Damage Type
- bludgeoning
- Properties
- versatile
Description
This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges: The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.
Topple (Mastery): If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Versatile: A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Proficiency: simple, quarterstaff Source: Dungeon Master's Guide (2024) p. 309
Modifiers
melee attacks +3
melee damage +3