Alchemical Homunculus
The Alchemist Class p. 3 (Homebrew)
- Size
- Tiny
- Type
- construct
- Alignment
- same as yours
- AC
- 12
- Hit Points
- 20
- Speed
- 30 ft.
- Saving Throws
- Str +2, Dex +2, Con +2
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Understands the languages you know, telepathy 30 ft.
- Challenge
- 0
- Lineage
- Homunculus
Traits
Armor Class
12 + your Intelligence modifier
Hit Points
5 plus 5 times your Alchemist Level (it has a number of Hit Point Dice [d4s] equal to your Alchemist Level)
Evasion
If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions
Bite
Melee Attack Roll: +2 plus your Intelligence modifier, reach 5 ft. Hit: 1 Piercing damage, and the target is Poisoned for 1 minute. If the attack roll exceeds the target's Constitution score by 5 or more, the target falls Unconscious until it takes damage or another creature uses an Action to shake it awake.