Ancient Brass Dragon

Monster Manual (2025) p. 56

Size
Gargantuan
Type
dragon (metallic)
Alignment
chaotic good
AC
20
Initiative
12
Hit Points
332 (19d20+133)
Speed
walk 40 ft., fly 80 ft., burrow 40 ft.
Saving Throws
Wis +8, Dex +6
Skills
Persuasion +12, Stealth +6, History +9, Perception +14
Immunities
fire
Senses
blindsight 60 ft., darkvision 120 ft.
Passive Perception
24
Languages
Common, Draconic
Challenge
20
Lineage
Brass Dragon
Environment
desert
STR
27
+8
DEX
10
+0
CON
25
+7
INT
16
+3
WIS
15
+2
CHA
22
+6

Traits

Proficiency Bonus

+6

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Legendary Resistance (4/Day, or 5/Day in Lair)

If the dragon fails a saving throw, it can choose to succeed instead.

recharge

5/DAY

Actions

Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray (level 3 version).

Rend

Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage.

Fire Breath (Recharge 5-6)

Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 58 (13d8) Fire damage. Success: Half damage.

recharge

D5

Sleep Breath

Constitution Saving Throw: DC 21, each creature in a 90-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting

The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):

  • At will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals
  • 1/day each: Control Weather, Detect Thoughts

Legendary Actions

Legendary Actions (3/Turn)

The Ancient Brass Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Ancient Brass Dragon regains spent legendary actions at the start of its turn.

recharge

3/TURN

Blazing Light

The dragon uses Spellcasting to cast Scorching Ray (level 3 version).

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands

Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) Fire damage, and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.

Brass Dragon Lairs Categoría: lair

Brass dragons usually dwell in secret caves and canyons near well-traveled routes. The area containing an adult or ancient brass dragon's lair is altered by its presence, creating the following effects:

Mirages: While in its lair, the dragon can cast Major Image, requiring no Material components and using the same spellcasting ability as its Spellcasting action. When casting the spell this way, the spell's range is 1 mile, and the dragon doesn't need to see the spot where the illusion appears.

Refreshing Water: Water within 1 mile of the lair is magically refreshing. A creature that drinks such water gains 2d4 Temporary Hit Points, and the dragon is immediately aware of the creature's presence.

If the dragon dies or moves its lair elsewhere, these effects end immediately.

Spells

Detect Magic [5.5e], Minor Illusion [5.5e], Scorching Ray [5.5e], Shapechange [5.5e], Speak with Animals [5.5e], Control Weather [5.5e], Detect Thoughts [5.5e]

Other data

description

Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid lands, they cheerfully journey considerable distances to visit friendly creatures, pass on what they've learned, and collect news. Though good natured, brass dragons don't shirk from combat when necessary, thwarting foes with magical sleep and searing them with flame. Brass dragons favor warm climes, particularly steppes and rocky or sandy deserts, and they usually dwell near prominent crossroads or oases that regularly draw visitors. They enjoy adopting Humanoid forms, disguising themselves as traveling merchants, scholars, storytellers, or anyone else invested in others' stories. Brass dragons collect eclectic objects. While such items might seem like knickknacks, each is part of a story—perhaps a nostalgic memento or evidence of a tale passed into myth. An old friend's hat and the crown of the last ruler of a forgotten dynasty could occupy the same shelf in a brass dragon's hoard.

Ancient brass dragons create worlds-spanning networks. They combat forces of repression and misinformation, helping people learn from the mistakes of the past. Either personally or through webs of messengers, ancient brass dragons keep allies informed about challenges they can face together.