Animated Armor

Monster Manual (2025) p. 16

Size
Medium
Type
construct
Alignment
unaligned
AC
18
Initiative
2
Hit Points
33 (6d8+6)
Speed
walk 25 ft.
Immunities
poison, psychic
Condition Immunities
charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft.
Passive Perception
6
Challenge
1
Lineage
Animated Objects
Environment
urban
STR
14
+2
DEX
11
+0
CON
13
+1
INT
1
−5
WIS
3
−4
CHA
1
−5

Traits

Proficiency Bonus

+2

Actions

Multiattack

The armor makes two Slam attacks.

Slam

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Other data

description

Magic can manipulate mundane items, compelling them to perform simple tasks. Such animate objects might be unassuming tools or decorations that can defend their creator. These objects follow simple instructions from whatever force or magic-user created them. If left unattended, they might defend an area for ages or repeat a task until they wear out. Roll on or choose a result from the Animated Object Catalysts table to inspire what sort of magic motivates an ambulatory item.

Animated Object Catalysts:

1d10The Object Was Animated By...
1A Celestial or Fiend using the object to protect or torment a mortal.
2A combination of magic and technology, such as alchemy or alien science.
3The essence of someone transformed by a supernatural trickster.
4Fey as part of their games or wiles.
5Happenstance, with the item gaining a semblance of life after a hundred years of use.
6A magic-user in need of a guardian or servant.
7The song of a magical instrument.
8A spirit possessing the object.
9Wild magic, a spell that went awry, or a chaotic Artifact.
10The will of a powerful psychic being.

Animated suits of armor might move with steady deliberateness or awkward gaits. They're often constructed from plate armor, making them easy to mistake for soldiers or helmed horrors. Other types of armor or even metal statuary might also become animated armor.