Archpriest

Monster Manual (2025) p. 248

Size
Small
Type
humanoid
Alignment
neutral
AC
16
Initiative
5
Hit Points
240 (32d8+96)
Speed
walk 30 ft.
Saving Throws
Str +7, Wis +9, Con +7, Int +6
Skills
Insight +9, Medicine +9, Perception +9, Religion +10
Passive Perception
19
Languages
Common plus two other languages
Challenge
12
Lineage
Priest
Environment
any
STR
16
+3
DEX
12
+1
CON
17
+3
INT
14
+2
WIS
21
+5
CHA
14
+2

Traits

Proficiency Bonus

+4

Gear

Chain Mail, Holy Symbol

Treasure

Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure. Relics: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Size

Small, Medium

Actions

Multiattack

The archpriest makes three Radiant Burst attacks.

Radiant Burst

Melee or Ranged Attack Roll: +9, reach 5 ft. or range 60 ft. Hit: 27 (4d10 + 5) Radiant damage.

Holy Word (Recharge 4-6)

Wisdom Saving Throw: DC 17, each enemy in a 20-foot Emanation originating from the archpriest. Failure: 21 (6d6) Radiant damage, and the target has the Stunned condition until the end of the archpriest's next turn. Success: Half damage only.

recharge

D4

Spellcasting

The archpriest casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17):

  • At will: Light, Thaumaturgy
  • 1/day each: Flame Strike (level 6 version), Greater Restoration, Raise Dead, Zone of Truth

Divine Aid (3/Day) (Bonus Action)

The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

recharge

3/DAY

Spells

Light [5.5e], Thaumaturgy [5.5e], Flame Strike [5.5e], Greater Restoration [5.5e], Raise Dead [5.5e], Zone of Truth [5.5e]

Other data

description

Priests harness the power of faith to work miracles. These religious adherents are as diverse as the faiths they follow. Some obey gods and their servants, while others live by age-old creeds. Belief guides priests' actions and their magic, which they use to shape the world in line with their ideologies. Roll on or choose a result from the Priest Roles table to inspire different sorts of priests.

Priest Roles:

1d10The Priest Is...
1An ascetic who keeps wicked spirits at bay.
2An elder who speaks for the dead.
3An exorcist who hunts wicked spirits.
4A follower of a god no one has heard of.
5A mediator and teacher of traditional ways.
6A philosopher devoted to a concept, multiversal view, or plane of existence.
7The reincarnation of an ancient faith leader.
8A ritualist who uses tinctures and performances to access the divine.
9A shaman whose medicines ease many ills.
10A zealot who wages war for a divine cause.

Archpriest: By forging connections with divine beings and mastering mystical truths, archpriests become conduits for godly intentions and other supernatural forces. Their magic allows them to work wonders, whether to share the benevolence of their faiths or to vent divine wrath. Some archpriests attract vast followings as they claim to speak for divine forces, while others undertake personal spiritual journeys and seek to transcend mortal concerns.