Assassin

Monster Manual (2025) p. 22

Size
Small
Type
humanoid
Alignment
neutral
AC
16
Initiative
10
Hit Points
97 (15d8+30)
Speed
walk 30 ft.
Saving Throws
Dex +7, Int +6
Skills
Stealth +10, Acrobatics +7, Perception +6
Resistances
poison
Passive Perception
16
Languages
Common, Thieves' cant
Challenge
8
Environment
any
STR
11
+0
DEX
18
+4
CON
14
+2
INT
16
+3
WIS
11
+0
CHA
10
+0

Traits

Proficiency Bonus

+3

Gear

Light Crossbow, Shortsword, Studded Leather Armor

Treasure

Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Evasion

If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack

The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword

Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Light Crossbow

Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Cunning Action (Bonus Action)

The assassin takes the Dash, Disengage, or Hide action.

Other data

description

Assassins are professional killers skilled at stealthily approaching their victims and striking unseen. Most assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them break into secure areas or avoid capture. Many assassins adhere to a professional code or exhibit some signature quirk. Roll on or choose a result from the Assassin Modus Operandi table to inspire an assassin's distinctive habits.

Assassin Modus Operandi:

1d6The Assassin Is Infamous For...
1Arranging their victims in artful tableaux.
2Hiding within large objects, such as suits of armor or hollow furnishings.
3Leaving behind a signature item, such as a calling card, flower, seashell, or tooth.
4Posing as celebrities, holy people, or servants.
5Taking trophies from their victims.
6Using poison with a distinctive color or smell.