Avatar of Death
Dungeon Master's Guide (2024) p. 252
- Size
- Medium
- Type
- undead
- Alignment
- neutral evil
- AC
- 20
- Hit Points
- 20
- Speed
- walk 60 ft., fly 60 ft. (hover)
- Immunities
- Necrotic, Poison
- Condition Immunities
- Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious
- Senses
- Truesight 60 ft.
- Passive Perception
- 13
- Languages
- All languages known to its summoner
- Challenge
- 0
STR
16
+3
DEX
16
+3
CON
16
+3
INT
16
+3
WIS
16
+3
CHA
16
+3
Traits
Proficiency Bonus
Equals its summoner's
Hit Points
Half the HP maximum of its summoner
Incorporeal Movement
The avatar can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack
The avatar makes a number of Reaping Scythe attacks equal to half the summoner's Proficiency Bonus (rounded up).
Reaping Scythe
Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 4 (1d8) Necrotic damage.