Awakened Tree
Monster Manual (2025) p. 23
- Size
- Huge
- Type
- plant
- Alignment
- neutral
- AC
- 13
- Initiative
- -2
- Hit Points
- 59 (7d12+14)
- Speed
- walk 20 ft.
- Resistances
- bludgeoning, piercing
- Passive Perception
- 10
- Languages
- Common plus one other language
- Challenge
- 2
- Lineage
- Awakaned Plant
- Environment
- forest
STR
19
+4
DEX
6
−2
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
7
−2
Traits
Proficiency Bonus
+2
Actions
Slam
Melee Attack Roll: +6, reach 10 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Other data
description
Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other remarkable plants might naturally have these features.
Some awakened trees stand in still, meditative states for long periods, making them easy to mistake for normal plants, while others patrol regions of natural power. Awakened trees are sometimes brought to life by influences from the Feywild, which make them colorful and endlessly blooming, or by Shadowfell energy, which covers them with grotesque burls or makes them look lifeless.