Azer Pyromancer
Monster Manual (2025) p. 25
- Size
- Medium
- Type
- elemental
- Alignment
- lawful neutral
- AC
- 18
- Initiative
- 2
- Hit Points
- 97 (13d8+39)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +7, Con +6
- Skills
- Arcana +4, Perception +7
- Immunities
- fire, poison
- Condition Immunities
- poisoned
- Passive Perception
- 17
- Languages
- Primordial (Ignan)
- Challenge
- 6
- Environment
- mountain, planar (elemental plane of fire)
Traits
Proficiency Bonus
+3
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Fire Aura
At the end of each of the azer's turns, each creature of the azer's choice in a 5-foot Emanation originating from the azer takes 11 (2d10) Fire damage unless the azer has the Incapacitated condition.
Illumination
The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Multiattack
The azer makes two Flame Burst attacks.
Flame Burst
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 15 (2d10 + 4) Fire damage.
Spellcasting
The azer casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 15):
- At will: Elementalism, Mage Hand
- 1/day: Fireball
Reactions
Hellish Rebuke (2/Day)
The azer casts Hellish Rebuke in response to that spell's trigger, using the same spellcasting ability as Spellcasting.
recharge
2/DAY
Spells
Elementalism [5.5e], Mage Hand [5.5e], Fireball [5.5e]
Other data
description
Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse's mightiest infernos.
Azer pyromancers conjure flames from the Elemental Plane of Fire to defend themselves and stoke magical forges.