Azer Pyromancer

Monster Manual (2025) p. 25

Size
Medium
Type
elemental
Alignment
lawful neutral
AC
18
Initiative
2
Hit Points
97 (13d8+39)
Speed
walk 30 ft.
Saving Throws
Wis +7, Con +6
Skills
Arcana +4, Perception +7
Immunities
fire, poison
Condition Immunities
poisoned
Passive Perception
17
Languages
Primordial (Ignan)
Challenge
6
Environment
mountain, planar (elemental plane of fire)
STR
15
+2
DEX
14
+2
CON
16
+3
INT
12
+1
WIS
18
+4
CHA
13
+1

Traits

Proficiency Bonus

+3

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Fire Aura

At the end of each of the azer's turns, each creature of the azer's choice in a 5-foot Emanation originating from the azer takes 11 (2d10) Fire damage unless the azer has the Incapacitated condition.

Illumination

The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Multiattack

The azer makes two Flame Burst attacks.

Flame Burst

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 15 (2d10 + 4) Fire damage.

Spellcasting

The azer casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 15):

  • At will: Elementalism, Mage Hand
  • 1/day: Fireball

Reactions

Hellish Rebuke (2/Day)

The azer casts Hellish Rebuke in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

recharge

2/DAY

Spells

Elementalism [5.5e], Mage Hand [5.5e], Fireball [5.5e]

Other data

description

Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse's mightiest infernos.

Azer pyromancers conjure flames from the Elemental Plane of Fire to defend themselves and stoke magical forges.