Balor

Monster Manual (2025) p. 26

Size
Huge
Type
fiend (demon)
Alignment
chaotic evil
AC
19
Initiative
14
Hit Points
287 (23d12+138)
Speed
walk 40 ft., fly 80 ft.
Saving Throws
Wis +9, Con +12
Skills
Perception +9
Resistances
cold, lightning
Immunities
fire, poison
Condition Immunities
charmed, frightened, poisoned
Senses
truesight 120 ft.
Passive Perception
19
Languages
Abyssal; telepathy 120 ft.
Challenge
19
Environment
planar (abyss)
STR
26
+8
DEX
15
+2
CON
22
+6
INT
20
+5
WIS
16
+3
CHA
22
+6

Traits

Proficiency Bonus

+6

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Death Throes

The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Fire Aura

At the end of each of the balor's turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.

Legendary Resistance (3/Day)

If the balor fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Magic Resistance

The balor has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The balor makes one Flame Whip attack and one Lightning Blade attack.

Flame Whip

Melee Attack Roll: +14, reach 30 ft. Hit: 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.

Lightning Blade

Melee Attack Roll: +14, reach 10 ft. Hit: 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can't take Reactions until the start of the balor's next turn.

Teleport (Bonus Action)

The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.

Other data

description

Balors embody demons' ruinous fury and hatred. Towering, winged terrors, these demonic warlords seethe with wrath, their rage erupting in waves of fire and as a pair of vicious weapons: a sword of crackling lightning and a whip of lashing flames. A balor's fury persists until the moment of its demise, at which point it explodes—a last act of vengeance against those who slew it. Demon lords and evil gods harness balors' rage by making balors commanders of armies or guardians of grave secrets.