Bandit Crime Lord

Monster Manual (2025) p. 28

Size
Small
Type
humanoid
Alignment
neutral
AC
17
Initiative
9
Hit Points
169 (26d8+52)
Speed
walk 30 ft.
Saving Throws
Con +6, Dex +9
Skills
Stealth +13, Acrobatics +9, Perception +10
Passive Perception
20
Languages
Common, Thieves' cant
Challenge
11
Lineage
Bandit
Environment
any
STR
10
+0
DEX
20
+5
CON
14
+2
INT
18
+4
WIS
14
+2
CHA
15
+2

Traits

Proficiency Bonus

+4

Gear

Pistols (2), Scimitar, Studded Leather Armor

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Size

Small, Medium

Evasion

If the bandit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bandit instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack

The bandit makes three attacks, using Scimitar or Pistol in any combination.

Scimitar

Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 14 (4d6) Poison damage.

Pistol

Ranged Attack Roll: +9, range 30/90 ft. Hit: 10 (1d10 + 5) Piercing damage plus 14 (4d6) Poison damage.

Deadly Aim (Bonus Action)

The bandit gives itself Advantage on the next attack roll it makes during the current turn. If that attack hits, the target takes an extra 28 (8d6) Poison damage.

Other data

description

Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a result from the Bandit Motivations table to determine the circumstances behind a bandit's crimes.

Bandit Motivations:

1d6The Bandit...
1Fights only oppressors.
2Is an ex-soldier who was discarded by their nation and now takes what they were promised.
3Is in a gang that views nonmembers as foes.
4Hesitantly serves a villainous leader.
5Secretly works for a government or a regional ruler to sow chaos.
6Takes what they need to survive.

Bandit crime lords manipulate shadowy organizations and prioritize their own survival over any single lackey or plot.