Banshee

Monster Manual (2025) p. 29

Size
Medium
Type
undead
Alignment
chaotic evil
AC
12
Initiative
2
Hit Points
54 (12d8)
Speed
walk 5 ft., fly 40 ft. (hover)
Saving Throws
Wis +2
Resistances
acid, bludgeoning, fire, lightning, piercing, slashing, thunder
Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common, Elvish
Challenge
4
Environment
any
STR
1
−5
DEX
14
+2
CON
10
+0
INT
12
+1
WIS
11
+0
CHA
17
+3

Traits

Proficiency Bonus

+2

Treasure

Relics: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Detect Life

The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead.

Incorporeal Movement

The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack

The banshee makes two Corrupting Touch attacks and uses Horrify.

Corrupting Touch

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Necrotic damage.

Horrify

Wisdom Saving Throw: DC 13, one creature the banshee can see within 60 feet that can see the banshee. Failure: The target has the Frightened condition until the start of the banshee's next turn. Success: The target is immune to this banshee's Horrify for 24 hours.

Deathly Wail (1/Day)

The banshee releases a mournful wail if it isn't in sunlight. Constitution Saving Throw: DC 13, each creature within 30 feet that can hear the wail and isn't a Construct or an Undead. Failure: If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 (3d6) Psychic damage.

recharge

1/DAY

Other data

description

Heralds of doom and plagues on the living, banshees are spirits obsessed by unresolved bitterness or sorrow. These storied phantoms slay any who glimpse them or hear their baleful wails. Although any tormented soul can arise as a banshee, some elven communities particularly fear them and believe that those who hoard or destroy beauty—natural or otherwise—risk returning as a banshee. All manner of torments might give rise to a banshee. Roll on or choose a result from the Banshee Sorrows table to inspire how a banshee's torment influences its behavior.

Banshee Sorrows:

1d6Torment Compels the Banshee To...
1Appear prior to a family member's death.
2Haunt the site where it was executed.
3Lament a lost love and haunt their grave.
4Presage a disaster or tragedy.
5Seek the return of a stolen treasure.
6Slay those more beautiful than it was in life.