Beast of the Land
Player's Handbook (2024) p. 123
- Size
- Medium
- Type
- beast
- Alignment
- neutral
- AC
- 13
- Hit Points
- 5
- Speed
- walk 40 ft., climb 40 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- understands the languages you know
- Challenge
- 0
STR
14
+2
DEX
14
+2
CON
15
+2
INT
8
−1
WIS
14
+2
CHA
11
+0
Traits
Proficiency Bonus
equals your Proficiency Bonus
Armor Class
13 plus your Wisdom modifier
Hit Points
5 plus five times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
Primal Bond
Add your Proficiency Bonus to any ability check or saving throw the beast makes.
Actions
Beast's Strike
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Wisdom modifier Bludgeoning, Piercing, or Slashing damage (your choice when you summon the beast). If the beast moved at least 20 feet straight toward the target before the hit, the target takes an extra 1d6 damage of the same type, and the target has the Prone condition if it is a Large or smaller creature.