Bestial Spirit
Player's Handbook (2024) p. 323
- Size
- Small
- Type
- beast
- Alignment
- neutral
- AC
- 13
- Hit Points
- 22
- Speed
- walk 30 ft., climb 30 ft.(Land only), fly 60 ft.(Air only), swim 30 ft.(Water only)
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- understands the languages you know
- Challenge
- 0
STR
18
+4
DEX
11
+0
CON
16
+3
INT
4
−3
WIS
14
+2
CHA
5
−3
Traits
Proficiency Bonus
equals your Proficiency Bonus
Armor Class
11 + the spell's level
Hit Points
20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2
Flyby (Air Only)
The spirit doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.
Pack Tactics (Land and Water Only)
The spirit has Advantage on an attack roll against a creature if at least one of the spirit's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing (Water Only)
The spirit can breathe only underwater.
Actions
Multiattack
The spirit makes a number of Rend attacks equal to half this spell's level (round down).
Rend
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell's level Piercing damage.