Blue Dragon Wyrmling

Monster Manual (2025) p. 48

Size
Medium
Type
dragon (chromatic)
Alignment
lawful evil
AC
17
Initiative
2
Hit Points
65 (10d8+20)
Speed
walk 30 ft., fly 60 ft., burrow 15 ft.
Saving Throws
Wis +2, Dex +2
Skills
Stealth +2, Perception +4
Immunities
lightning
Senses
blindsight 10 ft., darkvision 60 ft.
Passive Perception
14
Languages
Draconic
Challenge
3
Lineage
Blue Dragon
Environment
coastal, desert
STR
17
+3
DEX
10
+0
CON
15
+2
INT
12
+1
WIS
11
+0
CHA
15
+2

Traits

Proficiency Bonus

+2

Treasure

Relics: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Actions

Multiattack

The dragon makes two Rend attacks.

Rend

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage plus 3 (1d6) Lightning damage.

Lightning Breath (Recharge 5-6)

Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 21 (6d6) Lightning damage. Success: Half damage.

recharge

D5

Other data

description

Arrogant and imperious, blue dragons are chromatic dragons that crave control and collect followers like other dragons hoard treasure. They seek to transform their territories into empires, domains to be feared by nations. Blue dragons have sharp features with piercing horns and scales that range from sapphire to the shades of stormy skies. They dwell in deserts and badlands, particularly regions with dramatic spires from whose tops they might see for miles. They seek lairs near sites of symbolic power, such as the abandoned fortresses of giants, the colossi of fallen empires, or monuments raised by their followers. Regalia of rulership and artistic masterpieces fill blue dragons' hoards. These dragons have no interest in treasures that are common or flawed, preferring one-of-a-kind gemstones, the crowns of fallen royals, and magic items capable of spreading the dragons' influence.

Blue dragon wyrmlings often serve other powerful creatures, learning the ways of control and establishing fearful reputations among weaker creatures. Many wyrmlings initially serve loyally, but as their powers grow to match their ambitions, they eventually betray or abandon their associates. These wyrmlings tempt small groups of creatures into their service, rewarding them with modest treasures and promises of future power.