Boromar Smuggler

Eberron: Forge of the Artificer p. 57

Size
Small
Type
humanoid (halfling)
Alignment
neutral evil
AC
13
Initiative
+4
Hit Points
27 (6d6+6)
Speed
walk 40 ft.
Skills
Perception +2, Sleight of Hand +6, Stealth +6
Passive Perception
12
Languages
Common, Halfling, Thieves' Cant
Challenge
1/2
Lineage
Boromar
STR
11
+0
DEX
15
+2
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
14
+2

Traits

Proficiency Bonus

+2

Gear

Leather Armor, Pistol, Shortsword

Hustle

The smuggler can move through the space of any creature that is of a larger size, but it can't stop there.

Actions

Shortsword

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage.

Pistol

Ranged Attack Roll: +4, range 30/90 ft. Hit: 7 (1d10 + 2) Piercing damage.

Other data

description