Bugbear Stalker

Monster Manual (2025) p. 62

Size
Medium
Type
fey (goblinoid)
Alignment
chaotic evil
AC
15
Initiative
2
Hit Points
65 (10d8+20)
Speed
walk 30 ft.
Saving Throws
Wis +3, Con +4
Skills
Survival +3, Stealth +6
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Goblin
Challenge
3
Lineage
Bugbear
Environment
forest, grassland, planar (feywild), underdark
STR
17
+3
DEX
14
+2
CON
14
+2
INT
11
+0
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+2

Gear

Chain Shirt, Javelins (6), Morningstar

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Abduct

The bugbear needn't spend extra movement to move a creature it is grappling.

Actions

Multiattack

The bugbear makes two Javelin or Morningstar attacks.

Javelin

Melee or Ranged Attack Roll: +5, reach 10 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.

Morningstar

Melee Attack Roll: +5 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage.

Quick Grapple (Bonus Action)

Dexterity Saving Throw: DC 13, one Medium or smaller creature the bugbear can see within 10 feet. Failure: The target has the Grappled condition (escape DC 13).

Other data

description

Bugbears embody fear of the wilds and the menace of natural places. They're notoriously stealthy, and foes that venture into their territories often vanish without a trace.

Bugbear stalkers frequently take their victims hostage, relishing opportunities to imprison and terrorize other creatures.