Bugbear Warrior

Monster Manual (2025) p. 62

Size
Medium
Type
fey (goblinoid)
Alignment
chaotic evil
AC
14
Initiative
2
Hit Points
33 (6d8+6)
Speed
walk 30 ft.
Skills
Survival +2, Stealth +6
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common, Goblin
Challenge
1
Lineage
Bugbear
Environment
forest, grassland, planar (feywild), underdark
STR
15
+2
DEX
14
+2
CON
13
+1
INT
8
−1
WIS
11
+0
CHA
9
−1

Traits

Proficiency Bonus

+2

Gear

Hide Armor, Light Hammers (3)

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Abduct

The bugbear needn't spend extra movement to move a creature it is grappling.

Actions

Grab

Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Light Hammer

Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.

Other data

description

Bugbears embody fear of the wilds and the menace of natural places. They're notoriously stealthy, and foes that venture into their territories often vanish without a trace.

Bugbear warriors serve those who offer them treasure, food, or the chance to hunt challenging prey.