Chain Devil
Monster Manual (2025) p. 68
- Size
- Medium
- Type
- fiend (devil)
- Alignment
- lawful evil
- AC
- 15
- Initiative
- 5
- Hit Points
- 85 (10d8+40)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +4, Con +7
- Resistances
- bludgeoning, cold, piercing, slashing
- Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft. (unimpeded by magical darkness)
- Passive Perception
- 11
- Languages
- Infernal; telepathy 120 ft.
- Challenge
- 8
- Environment
- planar (nine hells)
Traits
Proficiency Bonus
+3
Treasure
Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes two Chain attacks and uses Conjure Infernal Chain.
Chain
Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.
Conjure Infernal Chain
The devil conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 15, one creature the devil can see within 60 feet. Failure: 9 (2d4 + 4) Fire damage, and the target has the Restrained condition until the end of the devil's next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. Success: The chain disappears.
Reactions
Unnerving Gaze
Trigger: A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. Response: Wisdom Saving Throw: DC 15, the triggering creature. Failure: The target has the Frightened condition until the end of its turn. Success: The target is immune to this devil's Unnerving Gaze for 24 hours.
Other data
description
Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious metal to coerce prisoners into betraying themselves. Many serve powerful devils, wrenching secrets from imprisoned souls using deadly, animate chains. Left to their own devices, chain devils encourage ruthless individuals to pursue forbidden magic, leading their pupils down paths to the Nine Hells. Along with psychological threats and physical harm, a chain devil uses its unnerving gaze to make its victims perceive their worst fear rather than the monster. Roll on or choose a result from the Chain Devil Masks table to inspire a chain devil's fearful appearance.
Chain Devil Masks:
| 1d4 | To a Viewer, the Chain Devil Looks Like... |
|---|---|
| 1 | The corpse of a loved one. |
| 2 | A disapproving deity. |
| 3 | A harsh instructor or superior. |
| 4 | The viewer at their lowest point in life. |