Colossus

Monster Manual (2025) p. 76

Size
Gargantuan
Type
construct (titan)
Alignment
unaligned
AC
23
Initiative
16
Hit Points
553 (27d20+270)
Speed
walk 60 ft.
Saving Throws
Wis +8, Dex +8
Resistances
necrotic, radiant
Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned, unconscious
Senses
truesight 300 ft.
Passive Perception
10
Languages
understands Celestial and Common but can't speak
Challenge
25
Environment
any
STR
30
+10
DEX
11
+0
CON
30
+10
INT
3
−4
WIS
11
+0
CHA
8
−1

Traits

Proficiency Bonus

+8

Treasure

Relics: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Immutable Form

The colossus can't shape-shift.

Legendary Resistance (4/Day)

If the colossus fails a saving throw, it can choose to succeed instead.

recharge

4/DAY

Magic Resistance

The colossus has Advantage on saving throws against spells and other magical effects.

Siege Monster

The colossus deals double damage to objects and structures.

Actions

Multiattack

The colossus makes three attacks, using Slam or Radiant Ray in any combination.

Slam

Melee Attack Roll: +18, reach 20 ft. Hit: 32 (4d10 + 10) Bludgeoning damage, and the colossus pushes the target up to 20 feet straight away from itself.

Radiant Ray

Ranged Attack Roll: +18, range 300 ft. Hit: 22 (4d10) Radiant damage. If the target is a Large or smaller creature, it has the Prone condition.

Divine Beam (Recharge 5-6)

Dexterity Saving Throw: DC 26, each creature in a 300-foot-long, 10-foot-wide Line. Failure: 65 (10d12) Radiant damage. Success: Half damage. Failure or Success: A creature reduced to 0 Hit Points by this beam disintegrates into dust, leaving behind any magic items it was wearing or carrying.

recharge

D5

Legendary Actions

Legendary Actions (3/Turn)

The Colossus can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Colossus regains spent legendary actions at the start of its turn.

recharge

3/TURN

Smite

The colossus makes one Radiant Ray attack.

Stomp

The colossus moves up to half its Speed without provoking Opportunity Attacks, and it can make one Slam attack at any point during that move.

Other data

description

Colossi are massive Constructs created by the devout to reflect the nature of a deity, which could be benevolent or wicked. Colossi thrum with incredible magic and work divine will on the land. Droves of faithful artisans craft a colossus in a shape to honor their deity, then call on that god to infuse the statue with life. This arduous process might take decades and involve hundreds of workers. If the god favors the creation, the mighty crystal at the construct's heart pulses with divine power, and the colossus rises to protect the faithful or enact the god's will. Most colossi were created in ages past and now lie dormant in secluded wilderness, awakening only when disturbed or called on to serve once more.