Commoner
Monster Manual (2025) p. 77
- Size
- Small
- Type
- humanoid
- Alignment
- neutral
- AC
- 10
- Initiative
- 0
- Hit Points
- 4 (1d8)
- Speed
- walk 30 ft.
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 0
- Environment
- any
Traits
Proficiency Bonus
+2
Gear
Club
Treasure
Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Size
Small, Medium
Training
The commoner has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Other data
description
Commoners constitute the majority of people who don't pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to introduce commoners in your adventures:
Artist Baker Bartender Blacksmith Butcher Captive Carpenter Castaway Cobbler Cook Dyer Farmer Fisher Fletcher Flimflam artist Gossip Hermit Hooligan Hunter Innkeeper Laborer Lamplighter Mason Merchant Miner Mud lark Patient Pilgrim Resurrectionist Rioter Scribe Servant Shepherd Student Tailor Tanner Town crier Weaver Youngster