Construct Spirit

Player's Handbook (2024) p. 324

Size
Medium
Type
construct
Alignment
neutral
AC
17
Hit Points
44
Speed
walk 30 ft.
Resistances
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Understands the languages you know
Challenge
0
STR
18
+4
DEX
10
+0
CON
18
+4
INT
14
+2
WIS
11
+0
CHA
5
−3

Traits

Proficiency Bonus

equals your Proficiency Bonus

Armor Class

13 + the spell's level

Hit Points

40 + 15 for each spell level above 4

Heated Body (Metal Only)

A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes 1d10 Fire damage.

Stony Lethargy (Stone Only)

When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. Wisdom Saving Throw: DC equals your spell save DC, the target. Failure: Until the start of its next turn, the target can't make Opportunity Attacks, and its Speed is halved.

Actions

Multiattack

The spirit makes a number of Slam attacks equal to half this spell's level (round down).

Slam

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell's level Bludgeoning damage.

Reactions

Berserk Lashing (Clay Only)

Trigger: The spirit takes damage from a creature. Response: The spirit makes a Slam attack against that creature if possible, or the spirit moves up to half its Speed toward that creature without provoking Opportunity Attacks.

Other data

description