Crocodile
Monster Manual (2025) p. 352,
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 12
- Initiative
- 0
- Hit Points
- 13 (2d10+2)
- Speed
- walk 20 ft., swim 30 ft.
- Saving Throws
- Con +3
- Skills
- Stealth +2
- Passive Perception
- 10
- Challenge
- 1/2
- Lineage
- Crocodile
- Environment
- coastal, swamp, urban
STR
15
+2
DEX
10
+0
CON
13
+1
INT
2
−4
WIS
10
+0
CHA
5
−3
Traits
Proficiency Bonus
+2
Hold Breath
The crocodile can hold its breath for 1 hour.
Actions
Bite
Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.