Cultist

Monster Manual (2025) p. 84

Size
Small
Type
humanoid
Alignment
neutral
AC
12
Initiative
1
Hit Points
9 (2d8)
Speed
walk 30 ft.
Saving Throws
Wis +2
Skills
Deception +2, Religion +2
Passive Perception
10
Languages
Common
Challenge
1/8
Lineage
Cultist
Environment
any
STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0

Traits

Proficiency Bonus

+2

Gear

Leather Armor, Sickle

Treasure

Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure. Relics: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Size

Small, Medium

Actions

Ritual Sickle

Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

Other data

description

Cultists use magic and extreme measures to spread radical beliefs. Some privately pursue esoteric secrets, while others form shadowy cabals seeking to bring about terrifying ends. Cultists often follow obscure mystical traditions or obsess over interpretations of ancient prophecies. They might worship supernatural patrons—deities, otherworldly creatures, manipulative alien minds, or stranger forces. Roll on or choose a result from the Cultist Agendas table to inspire what a cultist seeks to achieve.

Cultist Agendas:

1d6The Cultist Strives To...
1Bring about the end of a dominant order, an age, or the world.
2Burn away the comfortable lies of reality, revealing forgotten or terrible truths.
3Expand their faith through mind control or supernatural coercion.
4Make global changes, like sinking the land or awakening volcanoes.
5Remake life on a mass scale, altering other creatures' bodies or spiritual beings.
6Summon their deity or its herald, weapon, or realm into their world.

Occult Symbols: Cults often identify with symbols that exemplify their beliefs. Such symbols might mark objects important to the cult, as well as the dress and bodies of cultists themselves. These symbols might be broadly understandable, or they might have meaning only to cultists. Roll twice on or choose results from the Cult Symbols table to inspire a cult's icons.

Cult Symbols:

1d10The Symbol Is... Depicted As...
1An alchemical sign A calendar or map
2An animal A crest or as heraldry
3A celestial body An elaborate diagram
4A deity's icon A metaphorical image
5An element A mystical being
6An eye Part of an equation
7A geometric shape A repeating pattern
8A letter or number A series of scratches
9Part of a monster A simple pictogram
10A skull A weapon or tool

Cult Members: Cults often form hierarchies around a charismatic or domineering leader. While cult members might work independently, they take their orders from superiors with greater supernatural powers. Any cult might have the following sorts of members.

Cultists: Cultists devote themselves to their faith's leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the face of threats. Cultists perform much of a cult's mundane work, which might include evangelism, criminal acts, or serving as sacrifices.